

Of course, if you’re a Vulcan you probably have better things to do than play video games. I can’t give my recommendation on this one, not unless you’re a Vulcan hiding out among us poor, simpleminded humans. The execution is simply too overwhelmingly complex. The concept is even solid: a minimalist game about chemistry. The music, for example, is absolutely superb beautiful, sailing classical music that’s somewhat reminiscent of Star Trek. It just ends up making me feel stupid every time I try to play. What’s worse is that this is the kind of game that I want to enjoy, the strange intellectual puzzle game that’s as much a mental exercise as it is a game. I know, that sounds horrible, especially for a game review. I had to look up a walkthrough on level 6, which is still technically part of the tutorial. To be fair, I might have enjoyed the game more had I been able to ease into it more gradually, but that’s pretty much all the help that the game gives you before it tosses you to the sharks. They make bonds between atoms to make molecules. You can put commands on the rails at certain points to tell them what to do. You put rails down to tell the Waldos where to go. It takes you by the hand and leads you through the process. Depends on what you enjoy, I strongly prefer this but TIS-100 is great too. You spend more time shuffling around chips in this game than actually coding, especially in the second half of the game. The tutorial doesn’t really help, either. This game is much harder, but for the wrong reasons. It feels like a game that was put together by chemistry professors very smart, well meaning people who have no idea what a computer game is, let alone what makes a computer game fun.Īnyway, SpaceChem is all about moving atoms around and making molecules. SpaceChem is definitely from the latter category. But none of that really changes the fact that they were put together by a group of people who either had no interest in providing an enjoyable experience, or who were simply incapable of understanding what made a computer game enjoyable. It runs on a computer, it tries to teach you things, and it says “computer game” somewhere in the description. It’s a little bit like those old educational games that elementary schools used to sell. It’s just lacking in the most important part of being a game, which is, you know, the fun part. Take on the role of a Reactor Engineer working for SpaceChem, the leading chemical synthesizer for frontier colonies. It has nothing to do with chemistry outside of bonds and in fact is a programming. SpaceChem gives you an input and expects output, how you manage to get that output is entirely up to you, in the most efficient way possible.

But most of all, I like free.ĭon’t get me wrong. Zachtronics is back with an ambitious new design-based puzzle game. Most puzzle games have a singular solution or something approaching it. A couple of weeks ago there was a website was kicking off a game giveaway by giving out copies of a puzzle game called “SpaceChem.” I was like, Ok, I’ll bite.
